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tylermorganwall
rayrender:Build and Raytrace 3D Scenes
Render scenes using pathtracing. Build 3D scenes out of spheres, cubes, planes, disks, triangles, cones, curves, line segments, cylinders, ellipsoids, and 3D models in the 'Wavefront' OBJ file format or the PLY Polygon File Format. Supports several material types, textures, multicore rendering, and tone-mapping. Based on the "Ray Tracing in One Weekend" book series. Peter Shirley (2018) <https://raytracing.github.io>.
Maintained by Tyler Morgan-Wall. Last updated 3 days ago.
631 stars 10.87 score 188 scripts 8 dependentstylermorganwall
rayvertex:3D Software Rasterizer
Rasterize images using a 3D software renderer. 3D scenes are created either by importing external files, building scenes out of the included objects, or by constructing meshes manually. Supports point and directional lights, anti-aliased lines, shadow mapping, transparent objects, translucent objects, multiple materials types, reflection, refraction, environment maps, multicore rendering, bloom, tone-mapping, and screen-space ambient occlusion.
Maintained by Tyler Morgan-Wall. Last updated 2 months ago.
68 stars 8.23 score 25 scripts 11 dependents